Hero System Fifth Edition Fantasy Hero Grimoire II A Sourcebook For Fantasy Hero
LOST MAGICS AWAIT!
A Fantasy Hero game can always use more spells for wizards to cast, characters to find in long-lost libraries, and evil sorcerers to wield against heroes. The Fantasy Hero Grimoire II features hundreds of new spells for your campaign, in ten categories:
- Arcanomancy, spells pertaining to fundamental magical forces
- Arcomancy, spells for use in warfare
- Black Magic, spells used by the most evil wizards
- Chaos Magic, the wizardry of the force called Chaos
- Monster Magic, spells cast by dragons and other monsters
- Naming Magic,spells requiring knowledge of the target's True Name
- Professional Magic, spells adventurers use to make their lives easier and safer
- Rune Magic, the magic of carved and painted runes of power
- Shamanism,spells involving spirits and the Spirit World
- Song Magic, spells cast through singing, poetry, and jests
All spells are described using a common "spell template" for quick, easy reference, and include multiple options for easy cusomization. Every spellcaster can find some new magics for his spell book in The Fantasy Hero Grimoire II.
Fantasy Hero is usable as a stand-alone product, but does not include the HERO System rules, only discussions of how to apply those rules. For the rules themselves, you'll need the HERO System 5th Edition core rulebook.