In the 96 pages of GURPS Fantasy, you'll find: Official magic rules for the GURPS system, with many different ways to cast spells. Work alone, or gather a circle of powerful mages, for arcane rituals that bend nature to your will... Yrth, a world background blending the empires and faiths of medieval Europe with the wonders of magic... where the power of sorcery rules the fate of nations! New advantages, disadvantages, and skills. An extensive, well-explained list of spells hundreds of them. Advice on character creation, and how to roleplay nonhuman races, including Elves, Dragons, Vampires, and more! Detailed rules for designing and creating individual magic items.